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	<title>The Game Learner &#187; ARG</title>
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		<title>Alternate Reality Games and an idea for mobile gaming</title>
		<link>http://gamelearner.edublogs.org/2008/03/05/alternate-reality-games-and-an-idea-for-mobile-gaming/</link>
		<comments>http://gamelearner.edublogs.org/2008/03/05/alternate-reality-games-and-an-idea-for-mobile-gaming/#comments</comments>
		<pubDate>Tue, 04 Mar 2008 22:43:42 +0000</pubDate>
		<dc:creator>colinsimpson</dc:creator>
				<category><![CDATA[ARG]]></category>
		<category><![CDATA[activities]]></category>
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		<category><![CDATA[genres]]></category>
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		<category><![CDATA[mobile games]]></category>
		<category><![CDATA[alternate reality games]]></category>
		<category><![CDATA[storytelling]]></category>

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		<description><![CDATA[Alternate Reality Games (ARGs) take a cross media approach to game play and attempt to bring the action more into the player&#8217;s day to day life. Wikipedia says that:
An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a [...]]]></description>
			<content:encoded><![CDATA[<p>Alternate Reality Games (ARGs) take a cross media approach to game play and attempt to bring the action more into the player&#8217;s day to day life. Wikipedia says that:</p>
<p><strong>An alternate reality game (ARG) is an interactive narrative that uses the real world as a platform, often involving multiple media and game elements, to tell a story that may be affected by participants&#8217; ideas or actions.</strong></p>
<p><strong>The form is typified by intense player involvement with a story that takes place in real-time and evolves according to participants&#8217; responses, and characters that are actively controlled by the game&#8217;s designers, as opposed to being controlled by artificial intelligence as in a computer or console video game. Players interact directly with characters in the game, solve plot-based challenges and puzzles, and often work together with a community to analyze the story and coordinate real-life and online activities. ARGs generally use multimedia, such as telephones, email and mail but rely on the Internet as the central binding medium.</strong></p>
<p>There is a new game in the field apparently, tied in to the Terminator based tv series The Sarah Connor Chronicles. It revolves around a revolutionary new type of camera which can photograph events from 1191 days in the future.</p>
<p>This video that I found on Boing Boing sets the scene</p>
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<p>This &#8220;rabbit-hole&#8221; takes you on to the website for the company which is developing the camera &#8211; <a href="http://www.enitechlabs.com/">EniTech Research</a>, where you can find more videos and presumably more ways of playing the game. (I haven&#8217;t looked into it yet)</p>
<p>Slightly off topic, I&#8217;ve been thinking about other options for &#8220;real-world&#8221; gaming &#8211; having a bit of a fascination with the sport of cyclogaining (a derivative of <a href="http://en.wikipedia.org/wiki/Rogaining">rogaining</a>), which is kind of like a big bike based treasure hunt.</p>
<p>I was thinking (having been influenced by the mobile-obsession of my friend and colleague Len <img src='http://gamelearner.edublogs.org/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' />   that an addition to this might be to introduce some element of hunting your competitors by setting up a shared Flickr account and having everyone photograph the opposition on mobile phones and uploading these to Flickr. This would give a time-stamp of who got their pix up there first and thus who got the &#8220;kill&#8221;.</p>
<p>Haven&#8217;t really finished thinking that through yet but I reckon it has promise.</p>
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