Designing missions/tasks/activities in First Person Learners
Posted by: colinsimpson in activities, game design, missions, structure, tags: activities, game design, lesson plans, missions, tasksA couple of useful chats with some colleagues here has lead me to the term First Person Learner instead of the somewhat more unwieldy First Person Shooter with the Shooting. (Although another chat still has me thinking about ways to have learning and shooting co-existing).
As for designing the missions – it occurred to me this morning that one of the reasons I’m having such difficulty writing these activities is that I’m trying to work in a field that I’m unfamiliar with. What I’m going to try now is to create some mini lesson plans for each activity and see if that doesn’t come out a little better – give it all aims and outcomes and content and hope that the teacherly part of my brain is able to translate a real world activity to the gamespace.
Stay tuned.

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